Campaign |
---|
EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
Era |
AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
After a four or five robbings any Brigands that last that long will usually find a sword of some type. Usually this is a sabre because fencers are their most regular prey as they often wander around lonely backroads looking for a fights most of the time. They also usually build or buy (or steal) a better crosbow and their accuracy and skill have both improved with practice.
Advances from: | Brigand |
---|---|
Advances to: | |
Cost: | 29 |
HP: | 48 |
Movement: | 9 |
XP: | 150 |
Level: | 2 |
Alignment: | chaotic |
ID | Human Raider |
Abilities: |
sabre blade | 5 - 5 melee | ||
crossbow pierce | 13 - 2 ranged |
Resistances: | |
---|---|
blade | 100% |
pierce | 100% |
impact | 100% |
fire | 100% |
cold | 100% |
arcane | 100% |
Terrain | Movement Cost | Defence |
---|---|---|
Cave | - | 100% |
Cave Wall | - | 100% |
Chasm | - | 100% |
Deep Water | - | 100% |
Forest | - | 100% |
Grassland | - | 100% |
Hills | - | 100% |
Mountains | - | 100% |
Mushroom Grove | - | 100% |
Sand | - | 100% |
Shallow Water | - | 100% |
Snow | - | 100% |
Swamp | - | 100% |
Village | - | 100% |